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Category: Inventory windowZ Inventory with Stats and Oversized Icons
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Name: Z Inventory with Stats and Oversized Icons   Popular!
Author:
Date: 09-22-2007 01:53 PM
Size: 5.47 Kb
Version: LU38 V6
Rate Addon: 5 out of 5 with 4 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.0.2
3.53 Kb
11-30-2006 10:06 AM
Addon
Pictures
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Views: 4298
Size: 71.77 Kb
Dimensions: 491 x 596
Inventory
 
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Views: 3706
Size: 55.65 Kb
Dimensions: 439 x 596
Paperdoll Button
 
Description
Live Update (LU) 38 Compatible

Z Inventory Window
Same size as the original but with so much more!

This mod adds these features to the stardard window...
Changed Tradeskill class to Tradeskill subclass
Switched the primary screen back to the equipment (was appearance)
Added new appearance tab, and quick switch button
Added new Cloak and Ear Slots
Moved Ranged and Ammo Slots near Pri and Secondary Slots
Fixed Run Speed so it displayes the correct value
All the stats you could want
Oversized inventory slots, easy to see read and in the right spot.
Equiped items can be hidden or showed using the Paperdoll button
Open all bags with the Bags button
New dynamic data stats like, DSP, Haste and Run speed
Status, Achievement and Weight


Release Date 30 MAR 2006
Update Date 21 JULY 2006 LU25 Update
Update Date 04 AUG 2006 LU26 and Run Speed fix
Update Date 23 NOV 2006 LU29 Cloak and Ears

Installation

If you wish to add this mod as part of an existing UI, extract the the .xml file to your custom UI folder.

If you haven't installed any UI mods yet, check out the following thread for instructions. http://www.eq2interface.com/forums/faq.php?faq=howto_install#faq_new_faq_item
Archive List (Old Versions)
File Name
Version
Size
Author
Date
LU38
5.47 Kb
matthewzellmer
09-14-2007 10:33 PM
LU35
130.11 Kb
matthewzellmer
03-07-2007 01:00 AM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 4547
Views: 33735
Favorites: 30
Uploaded By:
 
Last Modified: N/A

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Unread 10-27-2007, 01:23 AM  
matthewzellmer
A Brown Bear
 
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Server: Najena
Forum posts: 12
File comments: 100
Uploads: 12
Re: ProfitUI v4 & LU39?

Quote:
Hmmm..I was getting used to this interface, but it looks like it's not working with ProfitUI and the latest LU39 update.

I think some changes were made to some of the window calls in the latest ProfitUI (?)

Any chance of an update?
Sorry, I dont know much about ProfitUI. Its possible gm9 is working on one. Good
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Unread 10-17-2007, 07:05 PM  
BlueProteus
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 1
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ProfitUI v4 & LU39?

Hmmm..I was getting used to this interface, but it looks like it's not working with ProfitUI and the latest LU39 update.

I think some changes were made to some of the window calls in the latest ProfitUI (?)

Any chance of an update?
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Unread 09-22-2007, 01:50 PM  
matthewzellmer
A Brown Bear
 
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Fix on the way

mschwab said:

Quote:
One complaint - the tradeskill class field only shows the sub-class. For example, Woodworker or Provisioner shows as Craftsman, Jeweler shows as Scholar, and Tailor shows as Outfitter.
Not a prob mschwab, I switched it to the subclass for you. I also changed the appearance. It is no longer the default view when you zone or login, its the regular equipment screen it used to be.
-Frogsoup
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Unread 09-19-2007, 12:38 PM  
mschwab
A Brown Bear
 
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Server: Antonia Bayle
Forum posts: 10
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Great Inventory - glad you added the Appearance Tab so I can keep using it. (Would use tht 6-way guy, but that's TMI to me!)

One complaint - the tradeskill class field only shows the sub-class. For example, Woodworker or Provisioner shows as Craftsman, Jeweler shows as Scholar, and Tailor shows as Outfitter.
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Unread 09-14-2007, 06:00 PM  
matthewzellmer
A Brown Bear
 
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NO

Quote:
Can you resize the slots? the stretching and shrinking is very irritating ad Im not sure why it is like that. Can you just make each slot the same size?
NO! Come on! That is one of the main reasons I made this mod. So the slots are bigger and in the correct shape. The belt and pants are the only ones that look odd sometimes. I think they are great.

- Frogsoup
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Unread 09-06-2007, 12:59 PM  
Gumse
A Coastal Crab

Server: Antonia Bayle
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I use Profit UI, but i use this piece as my inventory, i would be so happy if this was updated in time for GU38 hitting us
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Unread 09-02-2007, 03:45 PM  
cdec518
A Grove Wisp
 
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Server: Antonia Bayle
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Can you resize the slots? the stretching and shrinking is very irritating ad Im not sure why it is like that. Can you just make each slot the same size?
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Unread 03-07-2007, 11:21 PM  
matthewzellmer
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Change the file back to a zip

Change the file back to a zip
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Unread 12-17-2006, 05:01 AM  
uberfuzzy
A Grassland Beetle
 
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Server: Blackburrow
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Re: .rar attachement

Quote:
Originally posted by inoli
ok my question is when i go to download it, it says the extention ends in .rar my question is how do you download that?
http://www.7-zip.org/
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Unread 11-26-2006, 05:15 PM  
inoli
A Coastal Crab

Server: Highkeep
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.rar attachement

ok my question is when i go to download it, it says the extention ends in .rar my question is how do you download that?
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Unread 11-23-2006, 11:05 PM  
matthewzellmer
A Brown Bear
 
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Server: Najena
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Re: Missing Overflow slot?

Quote:
Originally posted by mooeybennett
Can't seem to find Overflow slot, any ideas?
I worked out the overflow slot its at the bottom between the ranged and ammo slots.
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Unread 10-19-2006, 03:17 PM  
mooeybennett
A Coastal Crab

Server: Antonia Bayle
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Missing Overflow slot?

Can't seem to find Overflow slot, any ideas?
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Unread 09-03-2006, 07:10 PM  
matthewzellmer
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Speed

Quote:
Originally posted by Jaedrian
To fix the run speed value, just open the inventory file and change the following:

<Text AbsorbsInput="false" DynamicData="/GameData.Stats.Run_Speed" Font="/Fonts.FontArial14" LocalText="999" Location="61,158" Name="RUNValue" PackLocation="npn,top" PackLocationProp="0061/0100,0158/0001" ScrollExtent="35,20" ShadowStyle="/ShadowStyles.Outline1" Size="35,20" TextAlignmentVertical="Center" TextColor="#C7CFC7">45%</Text>

Just add the _Speed after the word run and change the local text to 999. I think you can get away with just the _Speed, but not sure. Anyway, that fixed mine. I like the inventory, thanks.
Thanks for the code sample. I am so busy latly forgot all about it. Ill go ahead and add it now.

Frog Soup
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Unread 08-31-2006, 10:15 AM  
Jaedrian
A Young Mystail Rat
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To fix the run speed value, just open the inventory file and change the following:

<Text AbsorbsInput="false" DynamicData="/GameData.Stats.Run_Speed" Font="/Fonts.FontArial14" LocalText="999" Location="61,158" Name="RUNValue" PackLocation="npn,top" PackLocationProp="0061/0100,0158/0001" ScrollExtent="35,20" ShadowStyle="/ShadowStyles.Outline1" Size="35,20" TextAlignmentVertical="Center" TextColor="#C7CFC7">45%</Text>

Just add the _Speed after the word run and change the local text to 999. I think you can get away with just the _Speed, but not sure. Anyway, that fixed mine. I like the inventory, thanks.
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Unread 07-27-2006, 01:52 PM  
mother9987
An atom heart
 
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Not a huge deal, but run speed always reads 0%.

I can bring it up in the persona window and get the right value.

All in all, I didn't expect to like it with the weird layout, but I do. Good stuff.
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