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Category: Player windowRickF7666 Player Window (C2C including Potions)
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Name: RickF7666 Player Window (C2C including Potions)   Popular!
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Date: 11-08-2009 12:06 AM
Size: 61.48 Kb
Version: 1.52
Rate Addon: 5 out of 5 with 2 votes  
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59.60 Kb
11-07-2009 07:40 PM
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RickF7666 Player Window
 
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RickF7666 Effects Potions window
 
Description


Well I was sitting at home looking for something creative to do and I thought what the heck let's do a Player window piece. Obviously, I again used Himay's graphic pieces. (Got to love them, thanks Himay. Although doesn't it give the interface more of a scifi look than fantasy?)

Let's see what did I include?

Well of course all the standard things, like the Health and Power bars.

For the amount I gave you a choice of either the current amount or current percent of Health and Power. By clicking on the number it'll change back and forth. (If you want to see both at the same time... well I didn't do that.)

It comes with the concentration bubbles and the click to cure. At least I'm fairly sure it works. I can't really test is cause I don't play a character that can use it. So let me know.

And just cause I wanted it, the name shows both your character's first and last names.

It also has the combat and PVP icons. I tested the combat one and it works fine but I don't do pvp. So again that's something I couldn't test.

And finally you can't resize this piece. I couldn't get many of the elements to move right, so to heck with it.

Like with many of these pieces the UIBuilder changes things. It adds slashes where they shouldn't be and removes carriage returns that are needed. That's why many people are having trouble with the combat and pvp icons not showing. At this point I look at every piece I do, both before and after it goes though the UIBuilder. (Boy do they need a new version.)

1.1
The reason for the update is I found the Player/Target/ImpliedTarget windows just took up to much of my screen. So this is what I came up with to make it smaller. Everything still works the same, although I did get rid of the last name. Oh, and I figured out how to get it to resize horizontally.

1.2
For those who have downloaded my full interface there are only a few changes, and for those who haven't well there are just a few more.

First, per request I have added the last name back into the player window. But there is a difference, now I have it only show the last name if you have one, other wise it centers just your first name. To do this I had to add another xml file that has to be put in your custom ui folder along with the eq2ui_mainhud_player.xml file. That file is the eq2ui_hud_zoning.xml.

While I still have the ability to click on the health and power number to change it to a percent, I've added where you can point at the health and power bars and it will display the max health and max power number.

Finally I have added a spot for Cursed effects and a click to cure. With the addition of a new spot I decided to change the graphic from a bunch of boxes to just one long one to save on space. I also added the ghost images for the effects so it isn't just one big empty box. I guess it was SoRi who came up with the idea first for the ghost images, so thanks.

1.3
Well really just a small change. I've desided to change the progress bar graphic a bit. So I'm updating all my ui pieces to the new look. Also with the latest update I was able to get the Last name choice to work with out the zoning file. And the CtC should support the Mage Arcane Cure.

1.31
A rather minor update. At Veskandar's request I added potions to the C2C. I don't know if this works because I stole...huh, copied...huh, was inspired by Himay's Player window. As you all should know I've been "inspired" by Himay's work for some time now and it is what most of what I've done is based on. So thanks again Himay.

1.4
The potions on C2C has become a rather large bone of contention, so I think I have come up with a solution. Introducing the Effects Potions assignment custom screen. The big problem is that there are 90 different potions for curing detrimental effects and all the C2Cs that I have seen only assign 5 per effect. This is why C2C potions don't work for everyone. So I created this new window. I have tested it about as much as I'm willing to. I didn't buy all 90 potions to test them, so if you find one that doesn't work PM me.

To install the new window you have to edit your eq2ui_custom.xml and add the line:

<include>eq2ui_custom_effectspotions.xml</include>

in your custom ui directory. To open the window you can create a macro button with the command:

/show_window Custom.EffectsPotions

This window is constructed to work with my Player window. There are several commands that are in my Player window that if they are not there this window will not work. So you can't just grab the Effects Potions window and have it work with any old Player window with C2C. Speaking of the Player window, the effects icons show a tool tip that displays the currently assigned cure effect. By default the Priest Cure is the only thing assigned to the effects buttons. Also the C2C button only becomes active when you have a detrimental effect on you so you can't accidentally burn a potion.

Until there is a way to save custom settings, the windows reset when you log in. I know there are other spells and things that can cure detrimental effects and I would be willing to add them to the list just send me the name of the spell or item.

I also added an AFK toggle to the Player window. Just click on the space under the concentration indicators.

ps. I am using the VanGurK skin so if your not then the Effects Potions window will look a bit different for you.

1.5
I'm not sure this change deserves a .1 upgrade as all I did was add the words Mentor Level and the level when you mouse over your character name. It only shows up if your Mentored. I did it that way because I didn't want my screen cluttered with information that already shows up on the experience window. But they added it to the base player window, so I added it to just cover all the bases.

1.51
This update is a bug fix for the AFK toggle. Thanks Tooplex for pointing it out.

1.52
I added the Conjuror cure elemental to the Effects Potions window and fixed the label text.
Archive List (Old Versions)
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1.51
61.47 Kb
RickF7666
10-11-2009 12:43 PM
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5 out of 5 with 2 votes
Downloads: 13379
Views: 59500
Favorites: 25
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Unread 03-13-2010, 02:46 PM  
Falendra
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Server: Butcherblock
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Re: Re: SoF C2C update for the new focused cures **t9**?

Hello, I enjoy your mod very much.

Turn your in game /log on, Link the new Focused potion in /say.
In your install directory open your log scroll down and there will be the item codes, works for any item.

Thanks for your efforts
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Unread 03-13-2010, 11:09 AM  
RickF7666
A Griffawn
 
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Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 70
File comments: 46
Uploads: 19
Re: SoF C2C update for the new focused cures **t9**?

Quote:
Originally posted by whengster
Is there any new update for SoF new focuse cures on this ui? I love it, and hoping soon there will be an update support for the t9 cures.. thanks
Sorry for no update, but I haven't been able to find item codes for the new potions. Still looking.
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Unread 03-08-2010, 04:42 PM  
whengster
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SoF C2C update for the new focused cures **t9**?

Is there any new update for SoF new focuse cures on this ui? I love it, and hoping soon there will be an update support for the t9 cures.. thanks
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Unread 10-23-2009, 11:14 PM  
RickF7666
A Griffawn
 
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Server: Oasis
Forum posts: 70
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Quote:
Originally posted by mschwab
Your custom window does not allow me to choose Cure Elemental (an spell selectable by Conjurors from their AA choices).

But generally I find I don't use your click-to-cure icons because wherever I click on them (or anywhere in your player window for that matter, including the AFK toggle) it changes my target to be myself. If I'm DPSing in a raid, I want my target to stay on the mob / MT / MA, and not have to find it again every time I cure myself.

Therefore, I still use my hotbar macros for curing, which always /cancel_spellcast and then target my arcane or elemental cure directly to myself, without changing my main target.

I know that (for example) some raid window click-to-cure/heal buttons manage to direct the cure or heal to a specific target without changing the main target. If your player window did that (curing yourself without changing the main target), it would be more useful.
I don't often play my Warden or spend a lot on potions so I don't use the c2c that much. So I double checked the targeting thing and it doesn't change your target. Even using potions, it doesn't change your target. Are you sure your using the latest version of my player window. In the past there has been versions with the targeting problem, but I'm sure that I have that licked.

And as I've stated if you have a cure spell that you want added you just had to ask. I'll be looking into adding the Cure Elemental to the list of available cure options on the Effects Potions windows.
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Unread 10-19-2009, 06:21 PM  
RickF7666
A Griffawn
 
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Server: Oasis
Forum posts: 70
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First off the Effects Potions window does not set the default, it just changes the Player window default to something else. So if you want to have a particular potion as your default option you have to set it in the Player window.

You would have to find the specific Cure button for the effect you want to cure on the Player window and replace the "cast cure" with "use_itemvdl 1686889297". Where the number corresponds to the item number for the potion you want to use. You can find all the potion numbers in the Effects Potions window.

I hope that helps. Maybe one day if SOE decides to give us a real programming language to use I could get it to remember you settings.
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Unread 10-19-2009, 02:09 PM  
valesai
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I've looked over the code till blue in the face. What's the best way to set it to default to a specific potion? =]

Val
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Unread 10-17-2009, 10:04 AM  
mschwab
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Your custom window does not allow me to choose Cure Elemental (an spell selectable by Conjurors from their AA choices).

But generally I find I don't use your click-to-cure icons because wherever I click on them (or anywhere in your player window for that matter, including the AFK toggle) it changes my target to be myself. If I'm DPSing in a raid, I want my target to stay on the mob / MT / MA, and not have to find it again every time I cure myself.

Therefore, I still use my hotbar macros for curing, which always /cancel_spellcast and then target my arcane or elemental cure directly to myself, without changing my main target.

I know that (for example) some raid window click-to-cure/heal buttons manage to direct the cure or heal to a specific target without changing the main target. If your player window did that (curing yourself without changing the main target), it would be more useful.

Last edited by mschwab : 10-17-2009 at 10:05 AM.
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Unread 10-13-2009, 08:23 AM  
Tooplex
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AFK Toggle works now. Thanks very much
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Unread 10-09-2009, 08:55 PM  
Tooplex
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Its a really nice interface but i cant get the toggable AFK to work, It comes up if i use /afk, but clicking that space does nothing, Any reason why?
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Unread 06-16-2009, 05:25 PM  
himay
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C2C window

I like the custom window idea. I may have to "borrow" that from you.
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Unread 06-04-2009, 06:25 AM  
sacremon
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The reason the mastercrafted and handcrafted versions of the potions are the same is because they removed the mastercrafted recipes from the game, giving the amount cured to the handcrafted. You can remove the mastercrafted ones entirely. The only people who would be affected are those who still have a stockpile of the mastercrafted around, and those will eventually run out.

Last edited by sacremon : 06-04-2009 at 06:26 AM.
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Unread 05-31-2009, 11:14 AM  
RickF7666
A Griffawn
 
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Server: Oasis
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Potions

Oh jeez, it's even worse than I thought. I was only taking into account the crafted potions, but I just found out that there are potions that you can buy from NPCs. That brings the total up to ninety-six.
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Unread 05-31-2009, 10:32 AM  
RickF7666
A Griffawn
 
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Server: Oasis
Forum posts: 70
File comments: 46
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Potions

I've been looking closer at the entire c2c potions thing and I've found out a few things. First the c2c that I copied only lists five potions for each effect. The problem is there are two potions per tier, which gives you sixteen possible potions per effect for a grand total of sixty-four. Wow, talk about spamming you chat window if I added them all.

Additionally, when I looked them up on www.eq2alchemy.com it states the effects of each potion being slightly different, but when I bought those potions in game and examined them they were identical. So Arcane Remedy and Apprentice's Arcane Remedy, both Tier 2, list the same number of spell levels dispelled.

After all that I've decided that I'm not going to change the Player window c2c potions from what they are at this time. I am looking into creating a custom window that will allow you to assign the potion that you have to the Player window. Of course that entails looking up sixty-four codes for the potions and I'm less that enthusiastic about doing that.
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Unread 05-26-2009, 10:53 PM  
Vrah
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I canabalized code from Aseekias Player window with c2c and c2use potion and added it to your great looking ui.

<Button BackgroundOpacity="0.000" LocalTooltip="Trauma" Location="0,0" Name="TraumaButton" OnPress="cancel_spellcast ; use_itemvdl 1199379400 ; use_itemvdl 855760996 ; use_itemvdl -292985664 ; use_itemvdl -1126736947 ; use_itemvdl 2031984181 ; target_previous" ScrollExtent="22,23" Size="22,23"></Button>

That's just the Trauma cure button. I removed " useability Cure ;" command because I'm not a healer. In my version I dont have any commands to cure Curse since there arent any c2use potions for that.

Be careful tho, if you click it you'll burn a potion even if you arent cursed.
Now someone will have to figure out how to make it clickable only when you are actually DoTed.

Thanks to Himay, RickF7666 & Aseekia.

Last edited by Vrah : 05-28-2009 at 12:30 AM.
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Unread 05-05-2009, 02:31 AM  
Super_Sushi
A Coastal Crab

Server: Antonia Bayle
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It's cool Rick, its a minor thing really. Your mods are great, I used most of them!

-SS
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