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Unread 08-16-2015, 05:32 PM  
mkaito
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UI Builder doesn't seem to work on proper doze either. I guess I got a bad/old copy. Oh well... Guess I'll have to figure out some serious xml-fu.
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Unread 08-16-2015, 05:28 PM  
razieh
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Quote:
Originally posted by mkaito
Fair enough



You're insane. I'll have to see if I can find a sane xml-mode for emacs...

I used emacs for the code anyway. But the ui builder is nice for the visual aspect of changing the interface.



I think it was DrumsUI where I saw this for the first time. Switching Titlebar and Frame off would hide the input line and expand the chat frame. I modded it into my own mainchat, but all of that went down the drain when my old hard drive died, so I can't really provide a reference :P
Mainchat suggestion is reasonable and something I think would be useful. I will add it into the next patch tonight. Target and implied target responsiveness is improved immensely, no more aggro corpses or chests! Raid window group hiding is yet again fixed. An old bug made it back into the raid window when I did the major revamp of it due to me copy and pasting group members.
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Unread 08-16-2015, 05:17 PM  
mkaito
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Quote:
Originally posted by razieh
Right aligned Maintained window will likely never happen.

Subclass in group window will not happen, though you could easily do it yourself if you like.
Fair enough

Quote:
Originally posted by razieh
Unfortunately, I can not offer you any help with the UI Builder—I do everything by hand in NP++.
You're insane. I'll have to see if I can find a sane xml-mode for emacs...

I used emacs for the code anyway. But the ui builder is nice for the visual aspect of changing the interface.

Quote:
Originally posted by razieh
As for the mainchat, I am not sure what you mean. Can you explain it better?
I think it was DrumsUI where I saw this for the first time. Switching Titlebar and Frame off would hide the input line and expand the chat frame. I modded it into my own mainchat, but all of that went down the drain when my old hard drive died, so I can't really provide a reference :P

Last edited by mkaito : 08-16-2015 at 05:18 PM.
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Unread 08-16-2015, 04:26 PM  
razieh
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Quote:
Originally posted by mkaito
Hey, do you think you could add hiding the input bar to your chat window? I tried copying Drums' mainchat, but that broke things.

Actually, Drums also needs to update the market window, but I guess he's gone. And the damn UI Builder refuses to work on my computer...

Edit: oh and maybe display subclass on the group window? I do a lot of pickup groups, and hover folks to figure out who the healer is is not fun :P

Edit2: While I'm asking for stuff, any chance for a right-aligned version of the maintained window? I keep it on the right, and my OCD keeps tingling.

Edit3: Trying to get the ui builder to work. The preview area is just black when I run it in wine, and black/white striped when I run it in a windows xp VM. I'll try to get a copy running on my windows partition (stupid doze refuses to boot again), but has this happened to anyone?
Right aligned Maintained window will likely never happen.
Subclass in group window will not happen, though you could easily do it yourself if you like.
Unfortunately, I can not offer you any help with the UI Builder—I do everything by hand in NP++.
As for the mainchat, I am not sure what you mean. Can you explain it better?
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Unread 08-16-2015, 01:16 PM  
mkaito
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Hey, do you think you could add hiding the input bar to your chat window? I tried copying Drums' mainchat, but that broke things.

Actually, Drums also needs to update the market window, but I guess he's gone. And the damn UI Builder refuses to work on my computer...

Edit: oh and maybe display subclass on the group window? I do a lot of pickup groups, and hover folks to figure out who the healer is is not fun :P

Edit2: While I'm asking for stuff, any chance for a right-aligned version of the maintained window? I keep it on the right, and my OCD keeps tingling.

Edit3: Trying to get the ui builder to work. The preview area is just black when I run it in wine, and black/white striped when I run it in a windows xp VM. I'll try to get a copy running on my windows partition (stupid doze refuses to boot again), but has this happened to anyone?

Last edited by mkaito : 08-16-2015 at 03:13 PM.
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Unread 08-15-2015, 01:22 AM  
razieh
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With new additions come new bugs. I hate to keep updating so frequently, but this bug actually caused an issue worth fixing. Unfortunately, I did not see it in my previous testing. The target window's new anon and roleplaying feature "should" work properly going forward—no more double text or roleplaying Weavemaster!

Sorry to everyone that updated with this bug.

PS: If you are updating the UI, you do not need to drag the new POI folder. That folder will erase your settings and I never plan to add anything to that folder or make changes to its files.
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Unread 08-14-2015, 06:53 PM  
razieh
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6.6 is live and it has some pretty major updates with it. The player window and pet window now properly interact with each other. Pet health will now only display over concentration IF the pet is alive and the pet window is hidden. Maintained window had some housekeeping done on the code and should be in its final state. Chat window and tracking window had the same treatment, too! And finally padding was adjusted on hotkeys.

The target and Implied target windows got pretty big additions. When using simple frames, they will now display 5 up arrows for epic mobs instead of 3 making it easier to tell if your target is a true epic. Role playing and anonymous group members will now longer hide their level and class when targeted. The width was increased to handle slightly longer names. The height was adjusted to keep it from changing position, I hope; and lastly, tagging icons were added.

As always, bugs and feedback are appreciated.
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Unread 08-12-2015, 10:43 AM  
Wyntakata
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Quote:
Originally posted by razieh
So 6.5 has a lot of little important fixes: The maintained window was adjusted, cleaned up some old code from the settings window, sized down bag frame, adjusted chat window, added more windows to window control, fixed target and implied target effect icons.

It also has some upgrades! You might notice that target and implied target text will match now. For example, if you target an aggro mob, both the name AND level will have the same red glow. Previously this was not the case, and is not the case in default. Continuing with that topic, the red glow around a target's name is now thicker. I suspect this will be a change that many people will dislike. I have always thought it was hard to tell what was agro and what wasn't. Because I am colourblind, I decided to make this thicker and slightly adjust the colour, at least to me. If you dislike this change, removing it is simple. all you have to do is delete the eq2ui_ShadowStyles.xml file in the Razc folder.
Really liking the changes
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Unread 08-12-2015, 03:54 AM  
razieh
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So 6.5 has a lot of little important fixes: The maintained window was adjusted, cleaned up some old code from the settings window, sized down bag frame, adjusted chat window, added more windows to window control, fixed target and implied target effect icons.

It also has some upgrades! You might notice that target and implied target text will match now. For example, if you target an aggro mob, both the name AND level will have the same red glow. Previously this was not the case, and is not the case in default. Continuing with that topic, the red glow around a target's name is now thicker. I suspect this will be a change that many people will dislike. I have always thought it was hard to tell what was agro and what wasn't. Because I am colourblind, I decided to make this thicker and slightly adjust the colour, at least to me. If you dislike this change, removing it is simple. all you have to do is delete the eq2ui_ShadowStyles.xml file in the Razc folder.
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Unread 08-10-2015, 07:12 PM  
razieh
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Target and implied target fixes for simple frames are pushed to live. Also, I adjusted chat window input padding and added two new windows: Beastlord and Channeler.

These two new windows are actually just dummies. For some reason, they are being loaded in the top left corner. This makes it hard to right click windows and interact with them. They are invisible and you can not interact with them in any way. This was a bug with the default UI, not Razc.
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Unread 08-10-2015, 05:08 PM  
mkaito
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Quote:
Originally posted by razieh
Try these files. I am pretty sure I figured out what is causing the problem: simple frames.

http://sweetdiculous.com/razieh/files/targets.zip

Let me know if that solves it. If so, I will update the main files.
I can confirm that these fix my issues with the target window.
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Unread 08-10-2015, 01:46 PM  
Wyntakata
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Quote:
Originally posted by razieh
Try these files. I am pretty sure I figured out what is causing the problem: simple frames.

http://sweetdiculous.com/razieh/files/targets.zip

Let me know if that solves it. If so, I will update the main files.
Yup that did the trick. Nice job
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Unread 08-10-2015, 01:17 PM  
razieh
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Try these files. I am pretty sure I figured out what is causing the problem: simple frames.

http://sweetdiculous.com/razieh/files/targets.zip

Let me know if that solves it. If so, I will update the main files.

Last edited by razieh : 08-10-2015 at 01:19 PM.
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Unread 08-10-2015, 12:16 PM  
mkaito
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Quote:
Originally posted by Wyntakata
Yes they show up below target too. I am currently using ProfitUI's target and implied target which is closest to yours. I am not a programmer but my best guess is when it is set to resizeable it screws up an anchor point for the icons?
Maybe. I disabled userresizable and the debuffs show up again, and the bar is cut off again. The UI Builder refuses to work on my system (downloaded it off this site, since it seems to be gone from the game folder now), or I'd have a look myself.
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Unread 08-10-2015, 10:22 AM  
Wyntakata
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Quote:
Originally posted by mkaito
That reminds me, I think that the debuffs are no longer visible since I changed userresizeable to true. Just a sec, I'll check in-game...

Yep, check screenshot (1080p PNG). You can see the maintained DoT spell on the top left, and the target window just to the right of my character. I might be mistaken here, but I think that particular spell used to show up below the target.
Yes they show up below target too. I am currently using ProfitUI's target and implied target which is closest to yours. I am not a programmer but my best guess is when it is set to resizeable it screws up an anchor point for the icons?
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