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Unread 12-09-2016, 08:40 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
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Re: EQ2's Accidental 3rd font is better

Quote:
Originally posted by ziplock9000
As you know, EQ2 comes with two fonts, The standard font and the Small Sans Serif Font.

Standard:
http://i.imgur.com/uGGyPqK.png

Small Sans Serif Font:
http://i.imgur.com/BI8ILap.png

But occasionally, by accident a 3rd font will appear that is vastly better looking than both:
http://i.imgur.com/Sf6YV7R.png

At a guess it looks like it's somehow defaulting to Arial.
If this could be an option in DarkUI it would be fantastic!

That is nice looking. If you can figure out how to switch to Arial reliably, I'm sure I can do something with it in the UI or in the utility.


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Unread 12-09-2016, 05:47 AM  
halldor
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 7
Uploads: 0
Quote:
Originally posted by Darqwood
Savagery is already resizable horizontally. Right-click and unlock if you are not getting the arrows to stretch the window. (It's also resizable vertically if you want to show or hide the ornate skull graphics.)


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Sorry. i meant was a smaller version of the Savagery window. Is it possible to make an easier version of the threat window?, like a threat meter without the rest?

Last edited by halldor : 12-09-2016 at 05:54 AM.
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Unread 12-08-2016, 05:28 AM  
ziplock9000
A Coastal Crab

Server: Antonia Bayle
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EQ2's Accidental 3rd font is better

As you know, EQ2 comes with two fonts, The standard font and the Small Sans Serif Font.

Standard:
http://i.imgur.com/uGGyPqK.png

Small Sans Serif Font:
http://i.imgur.com/BI8ILap.png

But occasionally, by accident a 3rd font will appear that is vastly better looking than both:
http://i.imgur.com/Sf6YV7R.png

At a guess it looks like it's somehow defaulting to Arial.
If this could be an option in DarkUI it would be fantastic!
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Unread 12-07-2016, 06:40 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
File comments: 636
Uploads: 7
Re: Problem with the Tradeskill window.

Quote:
Originally posted by rainmare
I have a problem with the crafting window in the UI. and the tradeskill and aventure levels, it's only goes up to five, and none of my set lists for like all my holiday recipes, are working at all. no recipes come up. I dunno how it happened or what to do to possibly fix it.

Try deleting eq2ui_tradeskills.xml and re-download. Your custom recipe filters are in the main EQII folder in a file called eq2_recipe_filter.vdl. If that has become corrupted it will have to be repaired manually, or you may want to replace it with Sigrdrifa's Tradeskill Recipe Filter.


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Unread 12-07-2016, 01:31 AM  
rainmare
A Young Mystail Rat

Server: Antonia Bayle
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Problem with the Tradeskill window.

I have a problem with the crafting window in the UI. and the tradeskill and aventure levels, it's only goes up to five, and none of my set lists for like all my holiday recipes, are working at all. no recipes come up. I dunno how it happened or what to do to possibly fix it.
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Unread 11-27-2016, 02:02 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
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Quote:
Originally posted by halldor
hi

thank you for the nice ui. is it possible that you make the savagery window (beastlord) resizable (horizontal)?

gz Halldor

Savagery is already resizable horizontally. Right-click and unlock if you are not getting the arrows to stretch the window. (It's also resizable vertically if you want to show or hide the ornate skull graphics.)


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Unread 11-27-2016, 12:12 PM  
halldor
A Brown Bear

Server: Antonia Bayle
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hi

thank you for the nice ui. is it possible that you make the savagery window (beastlord) resizable (horizontal)?

gz Halldor

Last edited by halldor : 11-27-2016 at 12:13 PM.
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Unread 11-19-2016, 06:45 AM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
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Re: Re: Re: Broker fees

I went ahead and added the 100% reduction factors for the sake of accuracy. Since the special crates all have the same icon, it's possible a player might not realize they are pricing in the 100% container. So in that case the commissions are all zero. Because math


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Unread 11-18-2016, 10:37 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
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Re: Re: Broker fees

A revised SetPrice window is on the updater, give it a try and let me know if you see any problems with the Ascended Crate. Still thinking about how to handle the zero-fee container, if anything.





ROFL!! I think what I have you caught. Of course 1+ 0% = 1... But we knew that, huh? I just verified that via "Basic Math for Idiots". Hence the Commission calculator for Cae'Dal Merchant Crate with 100% reduction works! Ay I can't stop laughing

Your SetPrice update for the Ascended Merchant Crate works great also.

Thanks a lot Darq

Last edited by Accredo : 11-18-2016 at 11:12 PM.
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Unread 11-18-2016, 07:16 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
File comments: 636
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Re: Broker fees

Quote:
Originally posted by Accredo
Howdy Darq:

You're UI is working great with the new expansion, THANKS!

I suspect you have a To-Do-List of things you're working on and was wondering if updated calculated broker fees for the Ascended Merchant Crate and Cae'Dal Merchant Crate are on the list? I noticed window currently shows 5, 10 and 20% fees in the calculation window.

Hi Accredo, it looks like the Cae'Dal container is zero-fee so I don't think anything can be done with that. But the other one has a fee reduction so yes I will need to make some changes. Last time I looked at those containers I could have sworn both were zero-fee, the only difference being number of slots. Need to pay closer attention.


A revised SetPrice window is on the updater, give it a try and let me know if you see any problems with the Ascended Crate. Still thinking about how to handle the zero-fee container, if anything.



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Last edited by Darqwood : 11-18-2016 at 08:02 PM.
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Unread 11-18-2016, 04:52 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
File comments: 65
Uploads: 0
Broker fees

Howdy Darq:

You're UI is working great with the new expansion, THANKS!

I suspect you have a To-Do-List of things you're working on and was wondering if updated calculated broker fees for the Ascended Merchant Crate and Cae'Dal Merchant Crate are on the list? I noticed window currently shows 5, 10 and 20% fees in the calculation window.
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Unread 11-18-2016, 06:39 AM  
lazary69
A Coastal Crab

Server: Guk
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Pet class

thanks it works like it should
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Unread 11-17-2016, 07:36 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
File comments: 636
Uploads: 7
Re: Pet class

Quote:
Originally posted by lazary69
with pet class toons you can not click on the combat botton...

Good catch, get the updated Character window and let me know if you have any other trouble.


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Unread 11-17-2016, 07:16 PM  
lazary69
A Coastal Crab

Server: Guk
Forum posts: 0
File comments: 7
Uploads: 0
Pet class

with pet class toons you can not click on the combat botton...
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Unread 11-17-2016, 01:51 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 157
File comments: 636
Uploads: 7
Re: Merc training

Quote:
Originally posted by rainmare
I've downloaded the new updater, and ran it and it says there's no new files or updated ones to do, but I can't train the merc at the merc window. the timer is stuck on 1 day, 23 hours and 19 minutes. is there a way to fix it?

On the updater make sure you have Character window version 3.013. If you have not trained a mercenary yet, there should be a "Start Training" button over top of the timer. If you have version 3.013 already, try checking the "Accept" box and re-downloading the Character window. Please post back here if this does not fix the issue for you.


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