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Unread 01-27-2017, 09:33 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 173
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Re: Stat Monitor

Quote:
Originally posted by Accredo
Howdy Darq:

Your stat monitor is working perfectly. Can an option for monitoring Ascension be added easily with set points?

I've been trying to decide how to shoehorn an Ascension alert onto the XP bar, but you may have come up with the best solution for this. Please check your private messages.


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Unread 01-27-2017, 06:39 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
File comments: 71
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Stat Monitor

Howdy Darq:

Your stat monitor is working perfectly. Can an option for monitoring Ascension be added easily with set points?
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Unread 01-26-2017, 03:31 PM  
Azereki
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 2
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Re: Re: Maps Fast Travel Button

Quote:
Originally posted by Darqwood
The fast travel icon is down on the right end of the toolbar. Stretch the window just a bit wider and it should appear. If you want to use a hotbar macro instead, the command is:

smp pon pon_teleport


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OMG, my apologies! Of course it was some minor detail that I was missing. Thanks for the quick reply.
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Unread 01-26-2017, 02:55 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 173
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Re: Maps Fast Travel Button

Quote:
Originally posted by Azereki
Hey there, is there any way to bring back the Fast Travel button from the default map, or am I just being dumb and can't find it's new location?



Thanks for the support!

The fast travel icon is down on the right end of the toolbar. Stretch the window just a bit wider and it should appear. If you want to use a hotbar macro instead, the command is:

smp pon pon_teleport


.
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Unread 01-26-2017, 02:23 PM  
Aniko
A Coastal Crab

Server: Barren Sky
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Quote:
Originally posted by Darqwood
Hmm, had not thought of this before... what would the group window do when you have a mercenary?
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Summoned a mercenary or in group - window is visible
Otherwise, the groupwindow is autohidden..
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Unread 01-26-2017, 05:38 AM  
Azereki
A Coastal Crab

Server: Unkown
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File comments: 2
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Maps Fast Travel Button

Hey there, is there any way to bring back the Fast Travel button from the default map, or am I just being dumb and can't find it's new location?



Thanks for the support!
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Unread 01-25-2017, 07:15 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
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Quote:
Originally posted by ezkaye
Is there currently an implementation of a grid overlay, or snap to grid alignment for moving UI components around, or is it maybe an easily implemented feature you would think of adding.

I'm somewhat OCD about having my stuff lined up perfectly and a feature like this, (unless already available and I have missed it,) would make adjusting layouts immensely easier.

Thanks! Love the UI, the wife and I have been using it for years

Yes there is, in fact it's part of the default game interface. The DarqUI Help file for bags and boxes gives a brief tutorial for finding and using the snap-to-grid setting:

Snap to grid Although it is not controlled by DarqUI custom settings, the snap-to-grid UI feature is worth mentioning here since it greatly improves the adjustment of bag (and other window) locations. In the Game Options (Alt+O) window, navigate to User Interface >> Game Windows >> Windows Snap to Grid. Make sure you are viewing Advanced options (Advanced/Basic button at the top of the Options window).

Choose a very small Snap to Grid Size, 5 pixels for example, and check the checkbox for Windows Snap to Grid. None of the other settings need to be adjusted. Because the invisible grid size is small, your bags will now be much easier to align without losing control of them. You can always come back and uncheck the option if the snap grid seems too restrictive.

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Unread 01-25-2017, 03:42 PM  
ezkaye
A Coastal Crab

Server: Antonia Bayle
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File comments: 3
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Is there currently an implementation of a grid overlay, or snap to grid alignment for moving UI components around, or is it maybe an easily implemented feature you would think of adding.

I'm somewhat OCD about having my stuff lined up perfectly and a feature like this, (unless already available and I have missed it,) would make adjusting layouts immensely easier.

Thanks! Love the UI, the wife and I have been using it for years
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Unread 01-25-2017, 12:22 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
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Re: Stat Monitor!

Quote:
Originally posted by Hiza
This is pretty nice! Thank you for the hard work to make it happen! Two thoughts for you to ponder...
1. Can you add an audible alarm to sound vs just flash when the set limit is reached? i.e. when fervor proc's can make a sound we set like the curses etc.
2. Currently I have Fervor listed twice, one to see when my heart bound has fallen off and I didn't notice, and the other to flash when the hammer proc's. Is it possible to have the high and low setting for the stat monitor?
3. And wishful thinking, I still cannot get the hammer proc to show up in any of the spell monitors etc in darq as it does in drums etc. Am I missing something or do you know of a way to have the proc show up?

Hiza, thanks for your comments. 1) Audible setpoints were firing at inappropriate times since a number of stats reset whenever you log in, switch characters, or change zones. If I can work out the details on silencing audibles during these resets, I can put them back in. 2) You have it set up the right way, one tile for each logical expression. I see what you want to do with Fervor and I'll look at combining expressions. 3) Make sure the name of the maintained proc has not changed. Spell monitors from different authors use the same dynamic data listeners, so if it shows up in DrumsUI it should show up in DarqUI.


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Unread 01-25-2017, 12:20 PM  
Darqwood
A Griffon
 
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Server: Antonia Bayle
Forum posts: 173
File comments: 657
Uploads: 7
Quote:
Originally posted by Aniko
Good idea! Thanks!
But need more slots
***
And need autohide GroupMembers Window (if the character not in group), as a Raid Window

Hmm, had not thought of this before... what would the group window do when you have a mercenary?


.
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Unread 01-24-2017, 11:14 PM  
Hiza
A Young Mystail Rat

Server: Butcherblock
Forum posts: 4
File comments: 9
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Stat Monitor!

Quote:
Originally posted by Darqwood
I'll take another look at the lockout list, but stay tuned on the Stat Monitor....
This is pretty nice! Thank you for the hard work to make it happen! Two thoughts for you to ponder...
1. Can you add an audible alarm to sound vs just flash when the set limit is reached? i.e. when fervor proc's can make a sound we set like the curses etc.
2. Currently I have Fervor listed twice, one to see when my heart bound has fallen off and I didn't notice, and the other to flash when the hammer proc's. Is it possible to have the high and low setting for the stat monitor?
3. And wishful thinking, I still cannot get the hammer proc to show up in any of the spell monitors etc in darq as it does in drums etc. Am I missing something or do you know of a way to have the proc show up?
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Unread 01-23-2017, 08:20 AM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 17
Uploads: 0
Quote:
21 января 2017 года: DarqUI Stat Monitor
Good idea! Thanks!
But need more slots
***
And need autohide GroupMembers Window (if the character not in group), as a Raid Window
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Unread 01-22-2017, 04:49 PM  
Dabb
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 11
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Quote:
Originally posted by Darqwood
I'll take another look at the lockout list, but stay tuned on the Stat Monitor....
Its perfect DARQ! yay! lol
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Unread 01-22-2017, 04:43 PM  
Dabb
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 11
Uploads: 0
Quote:
Originally posted by Darqwood
I'll take another look at the lockout list, but stay tuned on the Stat Monitor....
woop! lol the man
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Unread 01-21-2017, 03:58 PM  
Accredo
An Undead Settler

Server: Antonia Bayle
Forum posts: 92
File comments: 71
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Stat Monitor

Wow! Very nice Darq. Works great!

And a great idea Dabb.

Last edited by Accredo : 01-21-2017 at 06:27 PM.
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