04-06-2009, 03:42 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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3.2 seems to be off a half a second and thus is throwing me completely off on when to stop. Gonna try 3.1 and see it works better.
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04-03-2009, 08:00 PM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Ok I will post a patch this evening then. Seems thats the only bug so far.
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04-03-2009, 07:40 PM
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A Coastal Crab
Server: Barren Sky
Forum posts: 1
File comments: 6
Uploads: 0
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Quote:
Originally posted by samejima
Tell me if that fixes it please.
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Works fine. Thx!
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04-03-2009, 06:38 PM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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I do not have access to a brawler but what was this tested against(training dummy or mob)? Also did the FD fail or was it successful?
EDIT: Actually I got one to test it on, what is happening is you are not leaving combat even though you should have. That is something I will not be fixing.
Last edited by samejima : 04-03-2009 at 06:43 PM.
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04-03-2009, 06:31 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
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not sure if its a bug or not:
bar(s) do not disappear after FD'ing with brawlers.
just stays in the 'full' position.
otherwise seams to work great! 
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04-03-2009, 05:14 PM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Look for the line
Code:
BtempS=(Parent.Data.Sdelay.Text) '!=' (-1.0)
Change it to
Code:
BtempS=(Parent.Data.Sdelay.Text) '>' (0)
Tell me if that fixes it please.
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04-03-2009, 04:28 PM
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A Coastal Crab
Server: Barren Sky
Forum posts: 1
File comments: 6
Uploads: 0
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Returns "-1"
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04-03-2009, 03:40 PM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Type the fallowing in game and tell me what it returns please.
Code:
/dynamicdata Stats.Secondary_delay
Also thanks for working with it, now I understand what Drum was talking about. Seeing as he is an Shadow Knight(if I remember correctly), it seems that only crusaders are effected.
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04-03-2009, 08:20 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 1
File comments: 6
Uploads: 0
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SK mythic, Trak shield, Bow (Stormbringer) from TSO avarars. Start fight from melee attack.
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04-03-2009, 05:57 AM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Can you list your Primary weapon, shield and ranged weapon please. Also did you start off with a melee or ranged attack.
Also switch in a secondary weapon(if you can) and then back to the shield tell me if that has any effect.
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04-03-2009, 05:42 AM
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A Brown Bear
Server: Antonia Bayle
Forum posts: 13
File comments: 18
Uploads: 0
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as a guardian i use shield and i also have two timer bar for the melee auto attack even tought the second bar do not move at all
and also , this mod is perfect now  with the transparent background and the position locked where you put it
Last edited by battosa : 04-03-2009 at 05:44 AM.
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04-03-2009, 02:07 AM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Can you be more specific? I tested this with my ranger and defiler(who both use shields). There might be an error some where as I changed the code extensively. I would need more information about the order things are happening though.
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04-03-2009, 12:38 AM
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A Coastal Crab
Server: Barren Sky
Forum posts: 1
File comments: 6
Uploads: 0
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I'm not dual wielding. Use shield in secondary, but two timer bars in combat.
Last edited by Kuja_Leonhart : 04-03-2009 at 12:38 AM.
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04-02-2009, 02:58 PM
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A Griffon
Server: Unrest
Forum posts: 155
File comments: 77
Uploads: 5
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Why would you hide your secondary if you are duel wielding? they can go at separate times if they have the same delay. I could do that though if people want, its easy enough.
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04-02-2009, 01:12 PM
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A Griffon
Server: Blackburrow
Forum posts: 1681
File comments: 222
Uploads: 39
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My only suggestion for those that don't want to see an extra bar, would be to make it re-sizable to hide the extra bar. I like it how it is. Thanks for the updates.
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